

And while the movie barely boasts any CGI, the gameplay trailer above shows just how realistic game animation itself has become. If you can’t quite wait for the movie later this year, you can definitely add the game - releasing in September - to that list. Mad Max finally gets the game trailer the series deserves If you’re into games that are a little like Resident Evil in bits and bobs, you may fancy The Consequence. The second of the DLC trilogy is out, and we’ll see even more of Judi chased by malevolent beings. The Evil Within’s The Consequence DLC is live, and frightening So, without any more ado, here’s this week’s TGIF Video Roundup.


Bad Gearburn!īut the TGIF Video Roundup is back this week, and we have a few new trailers, gameplays and flashbacks for your enjoyment.Īs a taste, we have a look at the new The Evil Within DLC that went live this week, we learn how to play as a quadruped in GTA V and finally, we take a step back to 2010 and the biggest sporting event South Africa has ever seen. I must add, that games like GTA 5 or TW3 and all other games have no issues with that.We’ve been shirking our Friday duties of bringing you the best videos from around the web, and you know what, we’re bad. Mad Max can't handle the tiny z-axis fluctuations in a correct interpreted way. It does not solve the z-axis probem, it only influences the x/y-axis.ĭon't know how to solve it now. I also tried a lot of changes in the settings.ini, SensitivityPitch and SensitivityYaw. There I could solve it by raising (not decreasing?) the mouse sensitivity. I had the same problem with "Rage", where an always aiming mode on was assumed, such not playable.

So the program is too sensitiv to the fluctuations of the z-axis. In the game Max jumps around, even when controller is not moved. This explains the wild hopping in the menu. The game interprets the fluctuations in the analog signals, as if the left trigger was pressed (even when not) or not pressed (even when so). It has to do with fluctuations in the z-axis.
